THE QUEST BASICS
The Quest is a premier Scouting event, established in 1988. It continues to go from strength to strength
The Quest is the ultimate incident hike: a unique combination of navigation, physical and mental challenges, and teamwork
Shadowed Teams navigate a cross-country course (much of it in the dark) to find Bases
At each Base, Teams must complete a task and score points before being given the coordinates of the next Base
Upon completion, there is a final task back at the Finish HQ using the clues collected on the course.
Points are awarded for all activities. The objective of The Quest is to score the most points
Each year, The Quest has a topical theme that inspires the activities at each Bases
PARTICIPATION AND ARRANGEMENTS
The Quest is open to Scouts, Guide and young Explorers who compete in Teams of between 4 and 6
All Teams are shadowed by adult helpers
There are a maximum of 64 Teams (about 350 scouts).
Teams are checked for kit at the Start HQ, then transported to the course where they start about 15.30
The course closes at 00.00 midnight when Teams are then transported back to the Finish HQ for their final task.
PARTICIPATION AND ARRANGEMENTS
BE PREPARED!
The Quest is a fun and rewarding event, but it is a genuine challenge for the young people taking part.
The total walking distance walked is about 16km (4 1/2 hours), most of it is in the dark, and it can take place in just about any kind of weather
By the time Teams get back to HQ after walking it will normally be well after midnight after a long and tiring day... the ultimate finish time may be as late as 1am in the morning
The Bases officially provide no food or drink – all provisions must be carried by Teams.
Soup and a snack will be provided at the Finish HQ
IT’S A CHALLENGE! (For the Older People, too)
It’s a big event so it relies on many volunteers. All help is appreciated but The Quest especially needs support in the following areas:
BASE MANAGERS
The Bases are the core of the event and running one of these involves arranging the set-up, the equipment, running and staffing and ensuring the Base can manage the capacity of Teams.
It’s great fun and often times the Bases have fires, lights, music, food…
Bases Managers are fully supported by the Base Manager Controller – you are not alone.
BASE HELPERS
Good-humoured helpers are needed to support and assist the Base Managers and each Team entered is asked to provide at least one Base Helper.
Note: Troops entering more than one walking Team are requested to volunteer to run a Base!
SHADOWS
Each Team entered has to provide a Shadow.
For 2023 Shadows WILL walk with their own Team - we will not swap shadows between teams (which was a previous arrangement).
The role of the Shadow is primarily about safety – not assistance - though there may be times when they will need to recover their Team’s position.
Map reading skills are therefore essential, and the ability to motivate tired youngsters in the cold and wet.
Shadows are fully supported by the Shadow Controller and will need to complete a pre-walk held on the weekends before the event.
TRANSPORT
Each troop must also provide enough seats for their Team members to be transported to the course - named drivers are usually the Shadows
If everyone provides adequate numbers of seats for their own Team members, we can normally get everyone to the start on time!
Minibuses are very welcome
Thanks in advance.