Keeping Walkers Safe, Motivated and Enjoying the Event
ROLE
The Shadow’s role is to be on hand only when needed
The independence of the Teams is important and it helps their self-esteem and their learning experience if you do not interfere unless required
There is only a short briefing on the day: so please read the rules, etc, and the following before you arrive
FAMILIARISATION WALKS
Shadows need to have completed a familiarisation walk, generally arranged in the two weekends prior to The Quest
Any shadows who cannot pre-walk the route MUST get clearance that they are sufficiently competent
RESPONSIBILITIES - Navigation
When starting from a Base, ensure your Team identifies their correct objective (grid reference coordinates) and show you a safe route they intend to follow
The type of problems that might require your help are as follows:
The Team is lost and are going sufficiently off course for it to seriously lengthen the time they will take. In which case show them where they are and guide them back onto their route - then let them continue again on their own, if you think they are competent enough
The Team’s navigation is generally too bad for them to manage. In which case, try to continue and use the opportunity to teach them some navigation skills, giving them bits to do
If all else fails, take over the navigation completely
As a further fallback location aid, we recommend that you have the What Three Words app available on your mobile phone
RESPONSIBILITIES - Illness, Injury or Tiredness
As the temperature may well be low, regularly check that your Team members are not showing signs of hypothermia (shivering, undue tiredness etc) and take immediate action if so - see the St John Ambulance guidance on hypothermia below. You may need to call the Emergency Services directly - and then advise the Event Controller
If a walker is unable to continue, you must assess if it is necessary to call the Emergency Services directly, in which case do so and then advise the Event Controller. If a walker is unable to continue, but does not require the Emergency Services immediately, phone the Event Controller using the Transport Number on your map to arrange for transport
If a walker is unable to continue, phone the Event Controller using the Transport Number on your map
Arrange transport for the ill, injured or tired member and agree a pick-up Base
Dropping out should only happen at a Base unless in emergency
Don’t leave any drop-outs unattended
RESPONSIBILITIES - Safety
Ensure you learn of any member’s disabilities, medical condition, allergies etc. before you start walking
Insist on donning waterproofs when needed, and wearing fluorescent materials at all times
Keep to footpaths at all times unless essential to use a road, then be very careful!
Keep the Team together and ensure they are being considerate of each other
EQUIPMENT
The Teams have their own equipment for both the Team and the individual walkers. This will be checked before the hike starts
Shadows should also be appropriately equipped for walking but additionally Shadows:
Need a map case and Silva type compass – and be familiar with how to use it if needed!
Should wear hi-vis bibs or reflective bands
MUST carry a mobile phone, though we do not expect to hear from you unless you have an emergency or a drop out
Should carry a first aid kit and be competent in treating minor injuries, ideally with a current First Aid certificate.
Should carry a flask of a warm drink and some additional emergency rations for the Team
REPORTING
At the end of The Quest please complete the report form on how you think your Team performed – and hand it in at the Finish HQ.
Ideally they will have done all the navigation themselves and you will have just been a passenger (but hopefully enjoyed the hike anyway)
Shadows have the authority to recommend points be deducted for their Team needing too much assistance or acting unsafely
It is important that we know the degree to which Teams have been helped, as it would be unfair otherwise on Teams that had not been helped; so please be honest with your comments.
AT THE START HQ
Check in at Shadows’ Registration Desk. Give mobile phone number, First Aid certificate details if you have them and confirm you are properly equipped
Receive check-in pack, with final briefing, rules, map and report form. Transport and Emergency numbers are printed on the map, as well as the Police URN for the event
Receive a copy of your Team’s control card, which defines their Team number, start location and first Base
Attend Shadows’ Briefing prior to collecting your Team
Meet the Team you will shadow in the Start Base Assembly Area. You will be advised of any potential medical problems. Set off to the start location once all Teams for each Base location have transport
AT THE START OF THE WALK – FIRST BASE
Park vehicle and drop off the Team at the designated parking area near to your Start Base location. All Teams should wait at drop-off point until re-united with their Shadow if they have travelled separately
Confirm with Team leader:-
Walking clockwise or anti-clockwise
The start location
Base for first activity.
Check-in at your start Base, even if your Team is not doing their first activity there. Start when ready!
ROUND THE COURSE
Only footpaths or bridleways should be used, not roads, unless instructed at the Shadow Briefing
Ensure Team members do not drop any litter and keep quiet near built-up areas late at night
Ensure that Team members eat and drink regularly during their 6 to 7 hour hike
In case of an emergency (only), phone the Emergency Number. In all other cases, use the Transport Number
SHOOTING PERMISSION
One Base may include air rifle shooting. We will assume that everyone has parental permission
If a member does not have permission, his Team Leader must tell the Base Manager and not shoot
If no one has permission, the Team must use a Pass card
DROPPING OUT
Team members can drop out ONLY at Bases. There is no provision for pick-ups between Bases. A minibus service will collect retirees from Bases
A Team may continue to walk so long as there are at least 3 walkers remaining together. The Shadow must advise Event Control on the Transport No.
The continuation (or not) of a Team with less than three members will be at the discretion of the Shadow in conjunction with the Event Controller
Retirees MUST return to HQ and report to the Event Controller. They must then remain there until further notice unless in an emergency
AT THE BASES
Teams generally need to be through Bases within 15 minutes to be able to complete course
Encourage Teams to use their Pass Cards if a Base is crowded (they have 3). Record as a PASS on their score cards
After the activity, get the Team’s score for each Base entered on BOTH your scorecard AND the team’s scorecard, (as a cross-reference)
Ensure Team collects a Quest Clue at each Base for their final task back at the Finish HQ
AT THE END OF THE WALK – LAST BASE
Teams are not allowed to start an activity if they arrive at a Base after 00.00 midnight
If your transport is at the next Base, ONLY walk your Team to it if they are still fit and if you would expect to arrive no later than 00.15
If you do not finish near your transport, Base staff may be able to transport you to your start point if nearby or possibly to HQ . You are however strongly advised to try to get your Team back their starting point if possible. If you have no means of reaching it, phone HQ for transport arrangements Given the distance from HQ to the course, a wait of even an hour is likely – please be patient
If you are the team driver (as Shadow or otherwise), please remember that driving the young people around is subject to your own insurance cover and not that of the event organisers
On conclusion of the Quest, all participants MUST check in with Event Control at the Finish HQ so we know they are safely back off the course
ST JOHN AMBULANCE GUIDANCE ON HYPOTHERMIA
Hypothermia is a condition that occurs when someone’s body temperature drops below 35°C (95°F). Normal body temperature is around 37°C (98. 6°F). Hypothermia can become life-threatening quickly, so it’s important to treat someone with hypothermia straight away.
Signs and symptoms
Look for:
shivering, cold and pale with dry skin
unusually tired, confused and have irrational behaviour
reduced level of response
slow and shallow breathing
slow and weakening pulse.
What to do
Treating hypothermia outdoors
If the casualty is outside, try to get them indoors. If you are unable to get them indoors, try to take them to a sheltered place as quickly as possible, shielding the casualty from the wind.
Remove and replace any wet clothing and make sure their head is covered.
Do not give them your clothes - it is important for you to stay warm yourself.
Try to protect the casualty from the ground. Lay them on a thick layer of dry, insulating material such as pine branches, heather, or bracken. If possible put them in a dry sleeping bag and/or cover them with blankets. If available, wrap them in a foil survival blanket. You can use your body to shelter them and keep them warm.
Call 999 or 112 for emergency help.
Do not leave the casualty alone. Somebody must be with them at all times. If you are in a remote area and cannot call for emergency help, send two people to get help together.
If the casualty is fully alert, offer them warm drinks and high energy food such as chocolate.
Monitor their breathing, level of response and temperature while waiting for help to arrive.