The Logistics and Timings on the Day of The Quest - Saturday 4th February 2023
EVENT START HQ
DROP OFF AND REGISTRATION LOCATION
From 12.30
St. Mary’s Church, Church Street, Old Amersham, HP7 0DB
Team drop-off car parking is in the public car park near to Tesco. Entrance via The Broadway.
Minibuses may use Rectory Meadow Surgery, School Lane, Amersham HP7 0HG (1 min’s walk away)
The church is usually vacated by 16.00 and kit moved to the Finish HQ
EVENT FINISH HQ
PICK UP LOCATION
From 16.00
St John’s Methodist Church, Woodside Road, Amersham, HP6 6AJ.
Parking is in the Chiltern Road municipal car park (2 mins’ walk away)
TEAM AND SHADOWS’ REGISTRATION
From 12.30
Quest registration begins from 12.30. Last arrival and registration should be no later than 14.00
Initial registration (at the entrance to the church) should be only when both the full Team and the Shadow is present (i.e. the Shadow provided by their troop - even though the Shadows will be assigned to different teams)
Last-minute changes to your original entry must be made clear at registration
One registered, Teams will proceed to Kit Check. Shadows should then proceed to the separate Shadows’ Check-In Desk in the rear chapel
BASE MANAGERS AND DRIVER’S CHECK-IN
From 12.30
Bases Managers or their representatives should come to the Shadows’ check-in at any time from 12.30 to collect their score sheets and clues. They will briefed on any final amendments and may then go out to their bases
Drivers (who are extra to Shadows) should come to the Shadows’ check-in at ant time from 12.30 to confirm their details and to be advised which Teams we need help getting to which Bases.
SHADOWS’ AND DRIVERS’ BRIEFING
14.00
Shadows and dedicated Drivers will be given a final briefing on the course and any changes, in the rear chapel, prior to the briefing of The Quest challenge to the walkers
TEAMS AND SHADOW – KIT CHECK, BRIEFING, LEAVING FOR THE FIRST BASE
From 12.30
After check-in, each Team’s kit will be examined by Event Staff and points awarded or deducted for missing or faulty items
Team kit left at the Start HQ should be placed in a survival bag supplied by the Team, sealed and labeled
The Event Staff will transport Team kit to the Finish HQ for collection by the Team when they return from the course
TEAMS AND SHADOW – KIT CHECK, BRIEFING, LEAVING FOR THE FIRST BASE
From 14.45
An event Briefing for all Teams will be given at 14.45 - their objective for the Quest
Following the briefing, Teams and their Shadows and any designated Drivers will gather at their meeting point (designated by their Start Base letter) to ensure there are enough vehicle seats for everyone needing transport
From 15.00
Teams will leave HQ for their Start Bases around the course. The course opens at 15.30
DURING THE QUEST AND CLOSE DOWN
Teams may begin the course / first activity as soon as they arrive.
Teams arriving at a Base before 00.00 midnight will be allowed to complete the activity. Teams arriving at a Base after 00.00 midnight will not be allowed to start that Base exercise
To complete the course and The Quest successfully, and to claim points for so doing, Teams must arrive back at their starting Base no later than 00.00 midnight, having visited every Base
Teams should only walk on after 00.00 midnight if the next Base is their Start Base (where their transport is) and then can arrive there by 00.15
Transport is provided for those Shadows who end up short of the entire circuit, to reach their vehicles, so they can drive back to their Team and help return them to Finish HQ
THE FINISH HQ PROCESS
Teams and Shadows arriving back at Finish HQ MUST check in on arrival to ensure everyone is back from the course
Teams and Shadows should hand in their Control Cards to the Event Controller
Shadows may then complete their report cards and hand those in to the Event Controller
And Teams may complete their final task using the clues collected during the course
Teams that complete the Quest route will also get to vote for the Best Base Award.
Light refreshments are provided on arrival at Finish HQ. There are no facilities for Teams to remain overnight
All Teams must be collected by parents or Leaders when they are ready to depart.